God of War Ragnarök ’s release on November 9 , 2022 , marks the issue of a story - based game in the landscape painting after quite some time . The claim centers around Kratos and Atreus ’ relationship and a lot of that is based on how they interact and pass on .

From adventure games like 2018’sGod of Warto indie titles such asNight in the Woods , many other games have also thrive in which character moral force and immaculate dialogue elevate the gameplay and lore . Redditors have provided valid reasons why they think these games represent some of the fine dialogue and interaction , offer more context to how the characters feel and what their interactions mean for their journey onwards .

Mass Effect (2007)

Redditorlorlorlor666singles outMass Effect ’s interactions due to “ the bonds player can shape with squadmates , the ways they can mold NPCs that make tremendous alteration in their life . ” The RPG statute title has a morality organisation where the manner in which player converse with Nonproliferation Center affect the game ’s outcome .

Mass Effectemphasizes the importance of decision - making by basing it around the bonds that the playable character makes with people out in distance . The dialogue is bolstered by the performance , as the title is regard to have among thebest voice acting in RPG plot to day of the month .

Disco Elysium (2019)

Disco Elysiumhappens to bethe highest - rated games released in the last tenner , with the game center entirely around dialog . RedditorFaeDinethinks that the “ author of that game took the English language and made it into their own . ”

Disco Elysiumis a slaying - mystery where players control a detective who has to enter out the culprit – it has dozens of dialogue Tree that square up the outcome of the investigation . The interaction with suspects all transmit a distinct rule that is potential due to the impressiveness of the dialog .

Soul Reaver (1999)

Soul Reaverfollowers the lamia - turned - wraith Raziel , who was betrayed by the lamia lord Kain and embarks on a journey of retaliation . The game relies on its dialogue to humanise its protagonist , with Redditor47Kittensclaiming that it “ is still one of the best - save game in history . ”

Soul Reaverwas released at a time when video game did n’t put much stock in delineation , but the claim has legion interactions between the primary character and the vampiric supporting characters that are immerse enough to fellate players decently into the action .

Planescape: Torment (1999)

Planescape : Tormentis an RPG where participant have to take the champion through different realms as he seeks to retrieve his memories . RedditorFeisty - Interest-6163claims that they “ have a go at it that every resolution that one can give is punctuate as a truth . ”

The Redditor is come to to the interaction between the principal character and those that he comes across in his journey . The NPCs provide answers that are largely ambiguous , yet they all relate to the agonist in various ways that players have to interpret . It ’s a fascinating and idea - provoking experience to playPlanescape : Tormentall the way through .

Red Dead Redemption (2010)

Red Dead Redemptionis a westerly shooter with a major focus on the protagonist ’s interaction . John Marston isconsidered the bestRed Dead Redemptioncharacter overall , with Redditor408Lurkerloving the game because it “ has some of [ their ] all - metre favorite negotiation paired with excellent delivery by Rob Wiethoff . ”

Marston comes across all kinds of citizenry in the American Frontier , during which he divvy up quite a few knowing citation that show how much he ’s grow while stand for himself . Red Dead Redemptionalso features interactions between Marston and his foe , and these are noteworthy for masterfully separating the outlaw ’s valor from his opponents ’ evilness .

Vampire: The Masquerade – Bloodlines (2004)

RedditorNeedabiggercoasterwrites thatVampire : The Masquerade – Bloodlines“has to have some of , if not the good RPG fiber dialogue writing around . ” The game follows the main eccentric as she navigates through L.A. after she ’s recently become a vampire .

The interactions with other being of her new subspecies set the supporter on the course to accepting who she is now . Vampire : The Masquerade – Bloodlinesalso provides the alternative of solving problems through non - violent and even manipulative method acting , giving the dialog a miscellaneous lineament base on how players want to complete the secret plan .

Hades (2020)

RedditorMemfywrites thatHadesis “ one of the rare games where [ they ] look forrad more to what the character reference will say than just the natural action gameplay . ”Hadesfollows the chief character ’s ascent toward Mount Olympus , see many enemies and ally along the way .

The keep crawler has a diverse Seth of characters , with many interesting instrumentalist capable of engaging in side missions due to their charisma . Those that are meant to be fought provide a solid grounds to despise them , which is a testament toHades ’ screenplay as enemy or ally bond are created purely through the dialogue corner .

God Of War (2018)

It ’s unmanageable toredeem video secret plan characters meant to be worthless , with Kratos sure being a detestable protagonist in the original series . Redditorsephone_northcredits this variety to “ games that center on the news report have good dialog . ”

2018’sGod of Warshifted focus from hack - and - slash grease monkey to the relationship between Kratos and his son , as the level is filled with interaction between them that relent their bond . God of Warwas lauded for focusing on quality quality over activity , which is entirely attributable to the quality dialogue in place .

Final Fantasy XII (2006)

Final Fantasy XIIis congeal in a world where Empire are waging an endless war , during which little - time friend become essential in saving their kingdom . Redditorginja_ninjaclaims that Final Fantasy XII ’s “ dialog is unbelievable , like a classic free rein . "

The game ’s cosmopolitan aesthetic is quite striking , giving off a vibe of being go under in the Classical Era , complete with character reference interactions befitting that timeline . Moreover , the dynamic between the protagonists is the story ’s core facet , which is why the talks carry sure warmhearted sentiment .

Night in the Woods (2017)

nighttime in the Woodsis about a unseasoned char who take back to her hometown to find it ’s changed dramatically . She gets absorb into an unlikely dangerous undertaking and befriends people along the way , with the game play up these fresh friendships .

RedditorCaughttheDarknessloved the dialog because it can go from “ blisteringly amusing to heartbreaking on a dime bag , sometimes several metre in the same view . ” An vista ofNight in the Woodsis the subtext of mental wellness , as the friend comes to terms with her issues through her group of friend . It ’s a touching game that tackle its bailiwick matter with appropriate grace .

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Two characters holding guns in FBC: Firebreak.

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DOOM The Dark Ages doom slayer with a book with weapons

Split images of Kratos and Atreus in God of War and John Marston in Red Dead Redemption

Spacemen talking to each other in Mass Effect

Men meeting in an abandoned town in Disco Elysium The Final Cut

A masked figure looks to his left in Soul Reaver

A conversation box shown in Planescape Torment

John Marston talking to a woman in Red Dead Redemption

A female vampire smiles in Vampire Bloodlines

Athena talking to the player in Hades

Kratos and Atreus on a boat in God Of War

Characters in the desert in Final Fantasy XII

Anthropomorphic animals sitting in a bar in Night in the Woods